May 2, 2016
Mike, Chris, and James are joined by legendary game designers Andy Chambers and Tuomas Pirinen. This episode's discussion explores game mechanics design and how it reinforces the narrative of play, as well as how mechanics can be altered to change the intended gameplay. Special discussion is of course reserved for the classic Games Workshop games Necromunda, Battlefleet Gothic, and Mordheim!
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Links for this episode:
Andy's New Dark Deeds Game: http://www.gamesandgears.co.uk/DarkDeedsGame.aspx
Chris, David and Sam head up a new, NWoD centric podcast: http://networkzero.podbean.com/
Midnight Express: http://midnightexpress.podbean.com/
Shadowsworn Radio Hour: https://soundcloud.com/theshadowswornradiohour
Mike's History Podcast: http://roxlabs.net/unbuttoned/episodes/